[This post was originally posted in Swedish on Capgemini Swedens Business Technology blog 2012-02-19]
I recently wrote a post on social intranets and on 2012-02-17 Swedish newspaper Computer Sweden wrote in an article that companies are getting more and more social thru services and social intranets. To continue on the subject of the next generation of intranets I would like to dedicate this post to gamification.
A short definition from Wikipedia says that “gamification is the use of game design techniques and mechanics to solve problems and engage audiences”. The concept as such isn’t new and has been used in other forms by stores to promote reoccurring customers but is starting to be adopted in other places such as intranets and e-commerce.
So in reality, what does this mean for intranets and e-commerce? A common implementation is that users receive some kind of virtual reward when you have done something one or more times. A popular site for us developers is Stack Overflow where anyone can ask a programing related questions and get answers from anyone. The creators of this site has introduced a system of badges as awards that are handed out when for example a users enters all information on his or hers profile. All available badges are clearly visible on a special page so you know what you can get.
Something similar can be adopted in together with some of the functions I mentioned in my post on social intranets. The user can get a badge ones the profile is updated, she shares information a couple of times or when an article is commented. The same is applicable for e-commerce. When a customer shares a couple of articles on Facebook or shops for a certain amount. These badges can then give the holder discounts or perhaps access to pre-release items.
Is this good or bad? When you read what is written on this subject then there is both positive and negative criticism. The positive side is that users in many ways are driven by a will to win, get more or collect things, and this can lead to an increased activity and participation on intranets and more sales on e-commerce sites. One downside is that on intranets, competitive instinct can lead to users not sharing when striving to reach certain badges.
In the end I believe that this can lead to something good and to start and activate users. But the important thing is how the awards and what they lead to. Thru the design of the awards and the game itself you can control and work against the negative aspects described. I can only look to myself and a system like that on Stack Overflow which triggers me to contribute and creates a sense of usefulness and a quest to do better.
EDIT:
The original post on Capgemini Swedens Business Technology blog sparked some comments proving the duality and many opinions on this subject. The consensus of the comments where that it’s important to not just buy gamification as a plugin or quick fix. And the hard part is not developing the technical solution but designing the game itself.
As I said before. Be sure that you now why and what you want to achieve and by all means hire someone to help you. There are lots of creative and experienced professionals in this area.